Full contact battle

FULL CONTACT BATTLE IS DANGEROUS! YOU WILL BE RESPONSIBLE FOR YOUR OWN ACTIONS AND FOR ANY INJURY YOU OR YOUR EQUIPMENT CAUSES TO OTHERS! YOU WILL BE IN RISK OF INJURY REGARDLESS OF PROTECTIVE EQUIPMENT. IF IN DOUBT - PLEASE DO NOT ATTEND!

Before we start:

  • Both hosts supply an even number of (at least 16 years old and helmet wearing) fighters. If one host has more enthusiasts, the can be divided between sides for this scenario with the mutual agreement of both hosts. After the fighters are arrayed, the hosts will decide which of the two scenarios they want to play, either Bridge Push or Field Battles.
  • Any and all additional protective gear is strongly recommended: gloves, knee- and elbow pads, a groin cup, mouth guard, etc.
  • Full contact battle has by far the highest risk of injury! If uncertain - PLEASE DO NOT ATTEND ! - if you do attend you are doing so on your own responsibility and with full knowledge that physical injury may occur.
  • Host flags are placed behind the host on the edge of combat area, capturing the flags is not allowed during this scenario.

The goal:

  • According to selected scenario.

Bonus points:

  • None

Conditions:

  • It is forbidden to strike directly into face, neck or crotch.
  • Grabbing a weapon injures the hand (even when it is armored or wearing a glove).
  • There is no physical contact restriction aside that (you can grab, push, throw, twist etc.) – but please be civil about it.
  • If a combatant falls and does not get back up, he is considered dead and all actions towards him must be stopped immediately.
  • If at any time, a combatant feels that the situation is getting out of hand and dangerous for him, we strongly suggest dropping on the ground and covering himself with his shield. With that he is considered dead and all fighting with him ceases.
  • Similar to grappling, when the oponent "taps out" or loses conciousness/will to fight, any grappling hold or choke should be released immideately. The oponent is considered dead after that.
  • It is NOT ADVISED for participants who are unfamiliar with grappling to initiate close combat on the ground. Also if you are familiar with grappling and it seems the oponent is not - please do not hurt him unnessecarily, he might not know how or when to tap out. It is better to loose a bout than to injure someone.
  • The game masters can intervene at any given moment, without any explanation at all, if they feel that the situation is becoming too dangerous.
  • Otherwise ALL regular combat rules apply.

The action:

  • According to selected scenario.

Victory:

  • According to selected scenario.

Duration:

  • 45-60 minutes