Escort

Before we start:

  • The host who’s task it will be to escort an important nobleman will be chosen by flipping a coin.
  • Alternatively mercenaries may have the escort and both hosts will try to capture the nobleman from them.

The goal:

  • The escorters will have to secure the movement of the nobleman from their starting point to a endpoint
  • The attacker (the other host) will have to hinder them and by chance, kidnap the nobleman and bring him to their starting point

Bonus points:

  • 20 bonus points if the hosts flag-bearer stays with the nobleman till the end of the scenario.
  • If the nobleman is captured the new escorters get the same bonus if they have a host flag (either theirs or opponents) with them and that flag remains with the nobleman till the end of the scenario.

Conditions:

  • If the nobleman is killed by the escorters, the escorters lose.
  • If the nobleman is killed by the attackers, the attackers lose.
  • If the nobleman is not escorted to the endpoint or attackers starting point, nobody wins the scenario.

The action:

  • Free.

Victory:

  • If the escorters manage to escort the nobleman safely to the endpoint, they win.
  • If the attackers manage to bring the nobleman to their starting point, they win.

Duration:

  • 60 minutes or until one host wins.